GitHub - AlansCodeLog/godot-gimbal-control-node: Gimbal node plugin (e.g. for cameras) for Godot, w/ mouse dragging, mouse look, zoom, target follow, transform limits, custom keys, etc.
![I like how the camera follows the mouse, but it's able to circle the player way too quickly, any suggestions? : r/godot I like how the camera follows the mouse, but it's able to circle the player way too quickly, any suggestions? : r/godot](https://preview.redd.it/i-like-how-the-camera-follows-the-mouse-but-its-able-to-v0-hicvlakipxnb1.png?auto=webp&s=bee446d02c7ece037af5ff1850f650feaeb6bbd1)
I like how the camera follows the mouse, but it's able to circle the player way too quickly, any suggestions? : r/godot
![How to make the camera follow the mouse postion (peak the mouse postion) in godot in 1:38minuts easy - YouTube How to make the camera follow the mouse postion (peak the mouse postion) in godot in 1:38minuts easy - YouTube](https://i.ytimg.com/vi/P0VMQ40VTtc/maxresdefault.jpg)
How to make the camera follow the mouse postion (peak the mouse postion) in godot in 1:38minuts easy - YouTube
![TextureRect is not passing Mouse over events, up the node tree, when mouse pass option is set, but will pass mouse events , when mouse is set to ignore · Issue #55288 · TextureRect is not passing Mouse over events, up the node tree, when mouse pass option is set, but will pass mouse events , when mouse is set to ignore · Issue #55288 ·](https://user-images.githubusercontent.com/340788/143265206-8450491d-d73c-41f3-a59d-2db66c10b8ba.png)